Green Lantern and the surprisingly mediocre video game tie-in

 

 

It has been some time since I’ve graced the halls of PopTards with a visit to drop some video game knowledge, but thanks to GameFly I have a reason for the return.  My long ago promised and finally fulfilled request for Green Lantern: Rise of the Manhunters video game review is upon you.

 

Now the movie was met with less than stellar reviews, which I frankly don’t agree with. Full disclosure, I enjoyed the Green Lantern film.  It was certainly not the greatest comic book movie ever, but did not deserve the flogging it received.  The same can be said of the game.

 

It is a fairly accepted fact that movie tie-in games are total crap (THANKS ET).  They are generally rushed, under funded, and lack a deep rich story that video games need.  Granted there are a few exceptions, but not enough to shake the perception of movie tie-ins.  GL:RotM, while not fully crap, will not be the perception shattering game that the masses have been yearning for.

 

The opening cut scene is pretty chaotic, and only convenient plot points from the movie are picked off and sprinkled about.  The game is defiantly geared towards those that saw the film or possess prior knowledge of Green Lantern. The video quality is pretty decent, but the voice acting is a little dodgy in places and lacks the feeling of practice, which is a little surprising since most of the movie cast was used in the game.  It almost has a feel of improve or the first read was also the recording day. It is a forgivable and easily overlooked issue, as the movie tie-in genre is generally a rush-rush pace.

 

Overall pacing in the game is decent but does tend to dance on the side of stagnant at times.  This is most glaringly obvious in the flying (i.e. rail shooter) scenes.  During those sequences you’re mostly holding the firing button whilst moving a cross hair about the screen hoping it’s hitting an enemy and not scenery.  It gets very dull after the first one and is probably the weakest point in the game.  There are also some “puzzles” sprinkled about, but the challenge is so low, they’re more annoying the gripping.  The ending battle is the weakest of the lot.  It feels very padded and doesn’t really introduce anything to the game.

 

The combat sections of the game are enjoyable, and have decent variety of enemies.  Where it suffers is the lack of diversity amongst those enemies. The game is bogged down by heavy repetition and the bosses and mostly scaled up enemies with puffed up health bars.  However, the combat is complimented nicely by the variety of weapons at your disposal. Standard melee works along side 12 unique ring powers ranging from an energy bullet, to a mech suit, all the way to a freaking jet plane you throw at enemies.  The control layout is a bit cumbersome and takes some getting use to, but giving the plethora of special abilities you can use it really was the best design for it.

 

The game always works in a Co-op option, where you can play along side a friend, but its nothing to write home about.  I only tried it out the one time and that was just to unlock an achievement.  On the topic of achievements, this is a relatively easy 1000 gamer score game. I knocked it out in a weekend.

 

While GL:RotM does have a good number of flaws, much like the movie, was better than it was made out to be.  If you’re a fan of the series or the movie, you’d get some enjoyment out of it, even more so now that it’s less than 20 bucks.

 

In conclusion, yes JD, if by some chance you haven’t given this a go yet, go buy it now!

 

 

 

   Questions, comments, concerns or praise below

 

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7 Comments to “Green Lantern and the surprisingly mediocre video game tie-in”

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  1. Pink Apocalypse says:

    I didn’t understand all the hate for the movie either. My boyfriend and I thought it was fun, and we’re always on the lookout for a decent co-op.

    JD doesn’t answer Xb Live messages. He’s too cool for that.

  2. Y says:

    Yeah, XBL messaging is waaaaaay to mainstream for him

  3. jaydee says:

    DUUUUDE, thanks for reviewing this…I TOO liked the GL movie..
    No it wasn’t very good, but I thought there was definitely enough there to make me go “Well, ok we got all of that out of the way, learn from the mistakes, now make a really good sequel!”

    I’m glad it’s on the $20 shelf now, I wasn’t ever going to pay full price for it but I’ll scoop up a pre-played version now.

    And Pink, send me a request on XBL again…
    Just beware that I rarely use XBL for gaming, it’s where I watch my netflix and hulu plus for the most part. :/

  4. Pink Apocalypse says:

    Ok, sent to ARSEFACE RIOT.

  5. jaydee says:

    Pink: request excepted!

    Y: I bought the game! I’m trying to like it, but it’s sooo boring. I’m a Green Lantern, and so far I’m spending all of my time RUNNING. Ugh. I may return it in a couple days to trade it in..

    Have you played the Captain America game?

  6. Myke says:

    Yeah, a free roam flying option would have been nice.

    Haven’t yet, but it’s in my gamefly queue, i’ll let you know what i think after i’ve played thru it.

  7. JayDee says:

    I think they should have incorporated some of the flying mechanics from the Superman Returns video game…the game itself was just ok, but holy hannah, the flying was awesomotron.

    I spent HOURS just flying around Metropolis and breaking the sound barrier. SOO much fun, and to not have that be available in a Green Lantern game, where half of the fun should be flying around leaving a green blur every where you go…inexcusable!

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