My kingdom for an enjoyable game.

The definition of brink is a crucial or critical point, especially of a situation or state beyond which success or catastrophe occurs.  Examples of brink as a success could be Maria Brink from In This Moment or the Disney TV movie rollerblading classic Brink! featuring legendary background actor Tom Virtue.  On the opposite end of the spectrum is Bethesda Softworks’ Brink.

It might be going a little far to call Brink the game a catastrophe.  But it was very far from being a success. Anyone that has heard or read about the game knows that the big selling point Bethesda was pushing was the S.M.A.R.T. system or “Smooth Movement Across Random Terrain”.  A great concept.  A flawed delivery.


Perhaps not flawed, but in the world of Brink it seems mostly pointless.  The maps are so tiny and standard that the S.M.A.R.T. system doesn’t really have much of a use.  There are plenty of places where you could use the system, but there’s no real point.  After the 20th time you get shot and the face and respawn, you will have already memorized the fastest route back to the current objective.

On the topic of objectives, in a game that hypes fast past parkour action, so much so that it requires an entirely new system, one would think that the objects would not focus on standing stationary in one place watching a countdown timer, but that’s what most of the game is.  You run to one location and stand and wait.  Or run to another location and stand there and defend.


All of this illusion of action takes place on the Arc.  The Arc is a giant floating city that we are lead to believe is the last livable place on earth. There are two factions in the game, the resistance looking to get out of the Arc and the security force looking to defend it. Each mission requires the use of one or more different roles. You can switch your role in the game at terminals, and you will, often, because the AI is nearly useless.  Along with the AI, there is the voice directing your actions and both the voice for the resistance and the security force both seem waaaaaaay too obsessed with capturing the terminals rather than actual completing the goals.

I played through the resistance campaign, and other than being slightly bored and trying to find different ways to actually use the S.M.A.R.T. system, I got through it with a good amount of challenge.  When I attempted to complete the security force story line the level of challenge versus the level of reward was massively lopsided.  After the 800th time of getting either my face blow off two seconds after respawing or sniped while trying to advance the mission while my AI cohorts attempt to take the terribly less important terminals, I simply gave up. That was only on the second mission.

Somewhere inside Brink is a good game.  If the world levels were more like the levels in Mirror’s Edge it would probably be more enjoyable because you would actually have a use for the S.M.A.R.T. system, which I mentioned earlier, was Bethesda’s selling point of the game.  Perhaps the online play is better, you wouldn’t have to deal with AI that is obsessed with terminals and not the actual mission, but I lost interest before getting online.

Speaking of losing interest, waaaaaaay back on May 14th of twenty ten I said that I was afraid that Alpha Protocol was going to suck.  After only a few hours of gameplay, those fears were proven to be totally solid.  Alpha Protocol has been one of many terrible games I’ve endured recently.  Unlike MindJack though, I couldn’t even make it through this game.

The main character is so freaking annoying that even having the option to choose what type of response the D-bag will give does not help.  The supporting cast is not any better.  They are so cookie cutter standard I fear I may have contracted diabetes from the game.  I’m not even going to waste any more time discussing it, mostly cause I’m still really pissed at myself for paying full price for this game.


On the topics of mistakenly paying full price for a game, I also finally got around to Metro 2033.  Unlike the previous two games, this game was amazing.  However, I think it was trying to do too much at once.  The voice acting was fantastic, the graphics were great, the guns have a great feel, and the short time I spent with it, the pacing felt right.  The game does an amazing job of portraying a society in a post-apocalyptic world.  You actually feel bad for the characters in the game.  It’s a great story but being handcuffed with the use of the gas mask really hinders the game.  I know it would defeat the purpose of what the game was trying to do, but it would be nice to be able to turn off the necessity to rely on the gas mask. If you’re up for the challenge, definitely consider getting this game, it was just not my slice of radioactive pie.


Quantum Theory is the worst game ever.  I’m not even going to dignify the game by saying more.  I’m not even going to waste time by posting any art from the game.  Avoid it at all cost

Next week I promise I’ll be talking about a game I actually enjoyed.

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